Different ways that virtual worlds can be used are for entertainment and education medical purposes.
For entertainment values these virtual worlds brings together groups of individuals that work together to first build their own avatar. An avatar is a character that is human-like and is built from a teach by the user. Games like World of War Craft or Halo allow for the first person view of the world. They can travel through them and interact with other avatars.
For educational purposes, medical professionals have built a virtual reality that allows for nurses and doctors to test out different procedures to experiment with. The beauty of this form of experimentation is the lack of a human . Certain testing can be done while at the same time taking the middle man out completely. This ensure a 0% chance a harmful mistake could be made that might result in sickness or worse, death.
Creativity is completely fosters in these virtual worlds. Individuals build their characters, their worlds, weapons, accessories, etc. It is like giving a painter a blank canvas and telling them " do what you want and it's accepted, no exceptions".
I think if we continue on this path, virtual worlds could help us with certain innovations that may not have been obtainable in the past.
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